Sketch Crawl 2012 – the Zoo

Well despite the chilly, damp weather, my friend Ann and I braved the San Francisco Zoo yesterday for what was for me, the first sketch crawl in at least a year. It wasn’t easy keeping the lines under control while shivering but we did our level best. One up side to going on a day like that – the place was empty!

My favorite animals of the day? “Cynthia and Zakary” – a mother/baby koala combo who were adorably cute spooning away during their joint nap.

Up for “saddest exhibit” – the Meerkats who were all huddled together on a rock, trying to stay warm. It was so pathetic watching them shiver. Somebody get these guys a space heater! Or at least a bunch of tiny wool sweaters.

The rest of the time was spent watching a majestic horned owl, some gorgeous flamingos, a gaggle of entertaining penguins and some surprisingly combative prairie dogs.



Here’s hoping this is a trend we can continue so I don’t stop drawing for months on end.

Superheroes: Icons of Good, Evil and Everything in Between Exhibition Photos

As of last weekend, the art show I co-curated in Albuquerque is closed but the fine folks at 516 Arts sent me some gorgeous exhibition photos and I just had to share a few of them. The show was great in person, but these photos really do an amazing job of making the setup look good. I can’t figure out why WordPress doesn’t want to include all the captions/credits on these photos…

“Mr. Bends” – Esteban Bojorquez

Knitted Superhero costumes - Mark Newport

Superhero prints - Boneface

“Bik’eh Hozho” – Jolene Yazzie

David Gremard Romero

Aaron Noble

Milestone 1 approved – wahoo!!

Well, it was a nerve-wracking week, pulling together my first game concept. I’ve done it informally before of course, but never actually put it together in a cohesive format. I submitted it late last night and waited until this morning with baited breath and to my complete and utter surprise, it was accepted without qualification. I’m stoked!!


Now if only the rest of the milestones could go as smoothly…

Worst…blogger…ever

I realized today that I’ve got like, three posts since June of last year. Pathetic! I meant for this blog to chronicle all the cool stuff I have going on in my life – looks like my life hasn’t been very cool, as this sink-face will readily attest.

Thankfully, that’s about to change. This month I start work on my first ever professional video game script and I’m stoked! I’ve been doing a lot of writing on my own, working on my own projects but I’ve had yet to have someone take a chance and let me work on a real commercial game project. Pressure’s on – I have to make this a success so I can finally embark on my career as a narrative designer.

So Universe, I’m putting that out there – this game is going to be a huge success! Don’t let me down.

Home made holiday cards – ten years and counting!

Yup, it was ten years ago I started making my own holiday cards. Originally I thought it was the kind of thing artsy-fartsy types exchanged with their artsy fartsy friends. The problem is, there never was much of what you could call an “exchange”. Year after year, I mailed out stacks of cards and got nothing back and then it occurred to me – my friends while artsy-fartsy, are also lazy, tech-saturated bastards who can’t be bothered to answer an email using full sentences let alone make and mail a holiday card.

To be fair, the holidays are a crazy time and most of us have a thousand things going on during them; is it any wonder holiday greetings end up at the bottom of the priority list? Still, if we can’t stop during Christmas to let the people we love know we’re thinking about them, then when can we?

For me, making holiday cards is a means of forcing myself to really acknowledge the season and think about my family and friends. It’s not even about getting anything back from anyone – it’s about imagining the smile on the recipient’s face when he or she opens the envelope. That, or the look of pained chagrin as they realize that once again I’ve found out where they live. Bwahahaha!

Anyway, Here’s a smattering of the cards I’ve done over the years. Unfortunately, I seem to have misplaced the images for some of the earliest ones. I mean, they’re probably on a floppy disk somewhere but who has time to look for it? I’m too busy making cards.

Holiday Greeting, 2009

Holiday Card 2010

Holiday Card 2011

What is with the black and white the last three years? I hadn’t even noticed I was going that route until this moment.

Once more…with felting.

Well, my latest goofy attempt at being creative involves lots of dyed raw wool and a host of very, very sharp needles. I saw a talented young guy at a crafts fair in San Jose, selling the cutest little felted animal sculptures and determined that I too, needed to felt. I bought one of his little kits (an owl) and made my first felted sculpture in a felt-by-numbers kind of way.

Having had a modicum of success with that, I moved on to my own original stolen concept – a felted Christmas ornament of Helium, the perky little balloon guy from online animated phenomenon, Strindberg and Helium. I think these animated shorts are pure genius, especially since August Strindberg is basically me with a droopy mustache.

Anyway, I made this little Helium for my good buddy Laura in Chicago and unless she was just feigning pleasure like my mom does every time I try and cook something, I think she was delighted. Right now I’m working on some more surprises for a couple of family members – I figure it’s good practice before I unleash my plan for felting domination on the world in the coming months…

The Superhero Art Show is a Success!

One of the best things that happened to me this year was working with 516 Arts on an exhibit entitled: “Superheroes: Icons of Good, Evil and Everything in Between” and in a blatantly tacky piratization of the 516 blog site, I’m re-posting here a piece I wrote there called “Notes from a Co-Curator”. :)

The show is up until January 7, 2012 and if you are in the Albuquerque area, you should really check it out.

Who CARES What Jesus Would Do?

Yeah…so after moping an extended period after receiving a “don’t call us, we’ll call you” email today from another prospective employer, I sat for a while, taking stock of my life and it came to me – I make shitty decisions. For the last two years (well all my life really, but the last two years in particular) I’ve been making choices that undermine my career, my health, my relationships and my happiness and today I resolved to employ a new strategy.

You know those stupid bumper stickers from a few years ago that said “WWJD – What Would Jesus Do?” I’ve decided from here on out, I’m using the WWNND approach — “What Would Neilie Not Do?”

This strategy is based on the fact that all the good, healthy decisions are made by people fitter, wealthier and more confident than I while I continually make decisions tailor-made to screw things up. Now does it make sense? All I have to do to turn my life around is every time an important decision arises, ask myself, “What Would Neilie Not Do?”

Am I lumbering around with 20 extra pounds of flab hanging off my butt? Neilie would not go to the gym and do something about it, so I’ll go. Fifteen story ideas sitting around unfinished? Neilie would not get to work on wrapping them up so I’ll jump right in and finish them. New ideal job posting online but there’s a Ghost Hunters marathon on Syfy? Neilie would watch the marathon and not apply for the job, so I’ll say “to Hell with Jay and Grant” and work on getting my resume together.

It all boils down to ignoring every last one of my lazy impulses and lame-ass rationalizations and finally doing something to make my life the way I want it to be. It’s brilliant! Why didn’t I think of this before? I’ve gotta get a self-help book deal or at least a guest appearance on Dr. Oz out of it.

Check back next week folks – by then I should have some WWNND bumperstickers printed up.

You’ve won THIS time, E3 but I’ll be back!

Oy vey. Woke up to the sound of someone in the hotel room behind mine vomiting copiously. Little did I know that would set the tone for my entire day.

My last day at E3 got hosed by an unexpected stomach bug. And no, it wasn’t the kind you get from drinking too many sidecars and gin fizzes.
I was fine when I went to bed last night but this morning, boy howdy – it wasn’t pretty. I stiffened the ol’ upper lip as much as possible however, and dragged myself to the show. I managed to last about three hours before nearly keeling over.

That sucked big time b/c there were a lot of titles I wanted to check out and as it was, I barely got to glance at the Kinect titles (I even planned to make a complete fool of myself playing Dance Central 2 on stage but was too nauseous to do so) and spend a little time at the Konami booth and then it was all over. It was go back to the hotel or risk barfing in front of thousands of gamers.

I slept all afternoon, still felt awful, and forced myself to go to the Video Games Live show since I’d already bought a ticket. Trust me, I more than half considered blowing it off, as bad as I felt. I’m glad I didn’t, even though it wasn’t easy to stay vertical throughout the whole thing.

Some seriously talented people taking part in that show and it was really gratifying to see how many female composers have become an integral part of the game industry. In addition to composers, there were many talented musicians in the show including Laura Intravia, aka – “Flute Link” who played a couple of gorgeous tunes from Chrono Trigger and Chrono Cross and if playing flute isn’t enough, she also sings like an angel.

She had to share the stage with another prodigy, Martin Leung, who won the world over originally by playing Mario music blindfolded. He received a standing ovation for recreating that feat and expanding upon it live, on stage, and also played the Zelda theme a la Chopin (though I admit I was a little lost on the Chopin thing).

Another highlight was watching a Guitar Hero expert come up on stage and play the Foo Fighters’ “Pretender” on Expert. Holy crap – that kid rocked.

Anyway, I’m outta LA tomorrow morning so there’s no going back to the exhibit floor and that totally sucks. You’ve won this time, E3, but with God as my witness, I’ll never go hungry again! Er…I will be back!

Day 1, E3 2011: short beds, sweaty crowds and Star Wars: The Old Republic

In past posts I’d forgotten to mention one of the most unique features of my shabby hotel room–the unusually short bed. I’m only 5 foot 6 but in order not to have my feet hang off the bottom, I have to angle myself diagonally. Who are these beds made for exactly? Dwarven tourists?

Anyway, I woke up this morning early and was immediately barraged with assignments. I worked for hours without eating or taking a shower, sorely tempted to make some horrible instant hotel coffee. Day three and my room’s already taking on a cluttered, cave-like aspect, full of snack food wrappers, empty coffee cups and dirty clothes. It’s kinda like my own grungy little hideout, especially since I never allow entrance to the cleaning crew.

[Random occurrence: On my way out to the convention center today I passed a barefoot girl in the hall wearing a short, silky polyester robe. She was on the phone and as I rounded the corner to the elevator I heard her say to whoever she was talking to, "So, you gonna be my bitch or what?"]

First day the exhibit floor was open and the lines to get in were ridiculous. Once inside, the place was a sauna and I was hard pressed to ignore the sweat as it rolled repeatedly between back and butt crack. I was waiting to see Star Wars: The Old Republic when outside the demo room I ran into an ex-coworker and friend who assumed I wanted to use him to get me in to see the game (the very idea! I had a legitimate appointment.) :)

Although I’d meant to avoid including in-depth game commentary on this blog rather than my soon-to-be games-only blog, after a couple of things I saw today, I feel compelled to discuss them. Warning: game geekery to follow.

After today’s demo of Star Wars: The Old Republic, it’s obvious the game is shaping up to be what every Star Wars fan has dreamed of playing. Bioware’s graphics are spectacular and the new fully-voiced dialog and morality system promises to add an entirely new element to MMO gameplay. There are even multiplayer dialog trees which allow groups to talk to NPCs by performing a kind of loot roll that automatically selects the response of the winner.

Bioware claims that every choice you make has consequences and that they have planned literally hundreds of hours of unique gameplay for each class in the game, with zero content duplication. I guess we’ll see how true that is when the game launches. At this point however, it looks rad.

Post SWTOR, I sat through a Battlefield 3 demo, which with DICE’s new Frostbyte 2 engine, was looking really good. Although the build we were allowed to play was pre-alpha, it had some incredibly beautiful dynamic light and shadow. The hands-on was a close combat urban mission set in Paris called “Operation Metro” and our job was to push an occupying Russian force out of the city. It was obviously difficult for anyone to stay focused as evidenced by the way they ran here and there testing the game’s claim to increased destructibility by RPG-ing trash cans and decorative sculptures.

Few things are as surreal as fighting through sunlit Parisian parks within view of the Eiffel Tower but once we’d destroyed a couple of communications stations, we traded the sunny streets for the underground, fighting through train cars in a dark, rubble-filled subway. We didn’t have all that much time to play but we were told that the four classes will have handy new extras like flashlights, suppressing fire (which reduces enemy effectiveness) and the ability to set machine guns up on bipods anywhere you like. If the full game plays as well as the small snippet we had access to, it should become many competitive shooter fans’ new favorite game.

Lastly, I checked out the new Nintendo console, the Wii U. While the console has some new bells and whistles, it looks much the same, albeit with rounded edges. What’s really exciting is the new Wii U controller. The thing features a motion-sensor, rumble feature, accelerometer, gyroscope, camera, mic, speakers, stylus and sensor strip. Nintendo had a few prototype games set up to demonstrate the power of this new gizmo and it was definitely impressive.

Most interesting was a feature used in a rhythm game called Shield Pose that enabled you to swing the controller all around you, changing your camera view w/out changing what was pictured on the television screen. If you kept your eyes fixed on the controller screen, it was as if you were in a 360 degree digital environment. Other games showed the controller used as a pad and stylus (in a game called Measure Up) and as a unique multiplayer accessory that allows gamers competing against one another (in arena game Battle Mii) to enjoy completely different on-screen images. Seriously, skeptical as I’ve always been of Wii motion technology, I’m pretty excited about this new console and controller.

After three great demos, it was time for a break so I took some time to augment my mascot-photo collection. Augment is the right word too, b/c when I posed with these lovely ladies from World of Tanks, I felt alot like a cheap paperback clamped between two over-insistent bookends.

Later, I traded in my Conan slave girls for a couple of Duke Nukem babes…

…and was baffled by this woman. I’m not sure what she’s doing – taking an evil nap?

Now I’m back and once again it’s night, the hotel wifi’s spotty and I finally caved and made the awful instant coffee, hoping to stay awake long enough to finish my work. The odds are not good, especially since the A/C croaked, leaving it unpleasantly hot in here. Hrm…sitting in a shabby hotel room in a sketchy LA neighborhood, drinking bad black coffee and sweating? I feel even more like Raymond Chandler.